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From the description of __[Behaviour Trees]__ on [BehaviorTree.CPP||https://www.behaviortree.dev/]:
%%blockquote
A Behavior Tree (__BT__) is a way to structure the switching between different
tasks in an autonomous agent, such as a robot or a virtual entity in a computer game.
BTs are a very efficient way of creating complex systems that are both modular and reactive.
These properties are crucial in many applications, which has led to the spread
of BT from computer game programming to many branches of AI and Robotics.
%%
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* [BehaviorTree.CPP|https://www.behaviortree.dev/], a __C++__ library that provides a framework to create BehaviorTrees. The site includes a descripton of BTs, Getting Started pages as well as a tutorial
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